Books Computer Games as a Sociocultural Phenomenon

  • Autor: Andreas Jahn-Sudmann
  • Editor: Palgrave Macmillan
  • Last data published: 17 January 2008
  • ISBN: 023058330X
  • Format: PDF, Epub, DOCx, TXT
  • Number of page: 256 pages
  • File Size: 48MB
  • Rating:



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Description Computer Games as a Sociocultural Phenomenon de Andreas Jahn-Sudmann:

As computer games have been gaining in sociocultural importance, the academic interest in them has grown considerably in recent years. This rich anthology comprehensibly introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture. Impressive in scope and execution, this book addresses key areas of research , such as game design and aesthetics, politics and ideology, morality and ethics, war and violence, or game play and cultural identities. International specialists among media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games, offer new critical perspectives, and present innovative and challenging concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment. ANDREAS JAHN-SUDMANN lectures in Film and Digital Media at the University of Gottingen, Germany. He has published widely on such topics as Dogme 95, American independent cinema, and game culture. RALF STOCKMANN is head of the Gottinger Digitization Centre in the State and University Library, Gottingen, Germany. He has published on such topics as new media and knowledge management.


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Comments

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